Most people who enjoy multiplayer first-person shooters can agree that cheating is a persistent problem that has negatively impacted many games, in some cases almost killing them off entirely. For an example of this, one need only look at the fate of Respawn’s Titanfall that was permanently pulled from online storefronts after years of being plagued by hackers and cheaters. But one of the franchises most prolifically plagued by cheaters is Call of Duty, which by its very nature, with multiple games available at the same time and a player base of millions, offers prime real estate for unscrupulous players.
Activision has been actively combatting cheaters in Call of Duty games for years, with little noticeable success. Ricochet Anti-Cheat rolled out to Call of Duty: Warzone and Vanguard in early December 2021, and the company has regularly given updates on its effectiveness. Shortly after its implementation, Activision announced that 50,000 Warzone players had been banned in a single day, and most recently, it was revealed that 90,000 cheaters were removed.
EA Working on Anti-Cheat System That Will Ignore 20% of Cheaters' Button Presses
According to Activision Blizzard CEO Bobby Kotick, more than 250 million people played a Call of Duty game in 2020, but as the player base grows, so too does the proportionate number of cheaters. Activision has released a progress report on the status of Ricochet Anti-Cheat and the changes, both recently implemented and coming soon, that are intended to discourage cheaters in the games: Damage Shield, Cloaking, and Disarm.
The first of these is a Damage Shield that was added in February and renders a cheater incapable of inflicting critical damage to other players. The second is Cloaking which
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