Much has already been said--including right here on GameSpot--about the significance of Call of Duty becoming a first-party Microsoft property, and whether it should become an Xbox exclusive or continue releasing on competing platforms. However, there is a different big decision Microsoft could make that would drastically expand another game's audience: bringing World of Warcraft to Game Pass, though not necessarily Xbox.
World of Warcraft has seen a level of longevity that is almost unprecedented among online games, having continued without a true sequel for more than 17 years. However, that period hasn't seen consistent growth, and many players have been leaving the game in recent months for alternatives such as Final Fantasy XIV. Getting people to stick around in a game long-term is difficult enough because of how many other games there are to play, but getting them to fork over $15 per month for a subscription fee is an even harder sell. Players have two different «costs» to consider--both the monthly fee and the amount of time they'll need to play in order to make that expense worthwhile--and that's pretty daunting for adults with families, full-time jobs, and other obligations.
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So, why not ease the burden of entry by including World of Warcraft on Game Pass for PC? Microsoft's continued push toward making Xbox its Game Pass division rather than a console division hasn't exactly been subtle, and the idea of paying a separate $15 fee for one game when hundreds of others are included in Game Pass will be a
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