Sci-fi miniatures sim Moonbreaker launches into early access on PC today, but Brandon Sanderson, the renowned fantasy writer behind the game's story, says he's working on at least ten years' worth of story ideas. Brandon Sanderson is known for his prolific ability to churn out books, but he’s also a fan of games and has been working closely with Moonbreaker’s devs Unknown Worlds to map out where the game’s story will go.
Sanderson told IGN that he feels the way a game plays comes before story considerations, which surprised Moonbreaker’s developers. “A game with an awful story but fantastic gameplay is still a great game," Sanderson said. Unknown Worlds and Sanderson are continuing to work on Moonbreaker jointly, which Sanderson hopes will carry on for years – even comparing the game’s multiple character viewpoints to Chaucer’s The Canterbury Tales.
“We have a long-form story. We’re trying to make a game that’s gonna last a decade or longer,” Sanderson said. “So to do that, we need to be planting a lot of seeds and then harvesting those seeds.” Those will come through the stories of Moonbreaker’s captains, but Sanderson insists it could be a year before the game’s overarching plot comes to bear. He’s already planned an ending though.
The storyline for Moonbreaker was developed by Sanderson before he was approached by the Subnautica developers, but he didn’t think it was a good fit for his Cosmere series. Unknown Worlds already had a prototype for the game, and chose what they considered the more ambitious of two pitches by Sanderson. The author worked with Unknown Worlds on a weekly schedule, and came up with the game’s lore and the first batch of captains, who lead your team of tabletop miniatures.
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