To describe Brandon Sanderson as prolific would be an understatement. In addition to being the author of the acclaimed Mistborn and Stormlight Archive series', as well as finishing Robert Jordan's The Wheel of Time series, he teaches, tours, and makes YouTube videos. And, somehow, in between all that he works with video games properties, most notably the Infinity Blade franchise with Epic and Chair.
More recently however, Sanderson has teamed up with Unknown Worlds, the studio behind the Natural Selection series and Subnautica. Their game, Moonbreaker, brings miniature painting to the digital world and allows players to embark on an adventure where their creations battle in strategic combat.
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Moonbreaker: First Look
For Moonbreaker, Sanderson served as--in his own words--«the designer of the world, the plotter of the outlines, the creator of the characters,» which all served as fertile ground for director Charlie Cleveland and the Unknown Worlds team to craft a memorable narrative around miniatures. Their goal is to create an experience that has long-term interest that players will return to constantly. The pie in the sky dream is to have the same kind of staying power as something like Pokemon or Magic The Gathering, and a collaboration between a game development team that constantly takes risks. An author that creates acclaimed stories certainly helps make that dream seem a little more attainable.
We spoke to Sanderson and Cleveland about the collaboration, the goals for the game, and how they
Read more on gamespot.com