Horror game developer Bloober Team was offered the chance to make a Saw video game, but opted to create its take on Blair Witch instead.
Speaking to IGN at Polish games conference Digital Dragons, Bloober CEO Piotr Babieno talked about working with licensors and explained how the Blair Witch project came to be – and what didn't happen as a result.
"I was working with our good partner, United Talent Agency," Babieno explained. "We were meeting many people in the industry from Hollywood. UTA is very recognizable and they have good relations with all major movie studios. We talked with [multiple studios], and some of them came to us and [said] 'Okay, guys, you are focusing on horror and we would like to work with you.' [But] the licensors were very straight: 'We would like to do this story. We would like to have the game in 2021 [to coincide with our movie launch]," and so on. We decided, 'Okay, [this is] not what we would like to do.'"
Bloober is widely rumored to be working on a Silent Hill game for Konami, with some reports centring on a remake of Silent Hill 2. Babieno previously told IGN that the studio insists on working on games it can make its own (including "the project we can't talk about", as Babieno put it), and one movie studio met that criteria, and offered some big opportunities:
"Lionsgate came to us and said, 'Guys, we love [Bloober's breakout game] Layers of Fear. We saw what you are doing with Observer, so we would like to work with you. We know that you would like to do your own games, so please, this is our list of our horror IPs; choose one.' We could [have chosen] Saw, which is more popular than Blair Witch, but we decided to take Blair Witch because the universe has many opportunities to build something
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