Not everyone on your Marvel’s Midnight Suns team is going to be focused on attacking. Frankly, Doctor Strange - the Sorcerer Supreme has a few cards in his ideal deck that don't attack at all. He’s possibly the most powerful support unit you can bring into battle against the forces of Lilith.
The Master of Mystic Arts, Sorcerer Supreme, and Defender of the Earth, Doctor Stephen Strange is easily one of the most enjoyable characters to use in all of Marvel’s Midnight Suns. If you’re running him on your team, this article will take a look at the most powerful cards you should choose.
It’s important to note that support characters aren’t always going to be useful in actual combat. Their role is to aid allies and disrupt the enemy forces. They can move foes around and put them in positive positions for your allies, and much more.
Doctor Strange uses Resilience and Critical Chance as important stats as well. While the latter might seem like an odd choice, having it run when using a card that draws additional cards is going to be an amazing experience.
That’s right, two of the cards in Doctor Strange’s Marvel’s Midnight Suns are going to be used twice, they’re that useful. Winds of Watoomb+ triggers Knockback, has Quick, and if it’s Enhanced with 3 Heroism, it triggers Forceful Knockback instead. It also builds 1 Heroism.
Being able to quickly push an enemy out of range, or into the reach of one of your attackers like Blade, is going to be incredibly valuable. You’re also going to want a pair of Agamotto’s Gaze+ cards as well.
This Marvel’s Midnight Suns card generates two Heroism, and has you draw the last two Attacks that were played. You also start your next turn with four Card Plays to make. Pull and play this on the first turn
Read more on sportskeeda.com