Hi PlayStation Blog readers! I’m Chris Youles, co-founder of Foggy Box Games and creative director on Startenders. We’re a small core team of five from the UK and we’re super happy to finally show the galaxy our latest game Startenders, releasing March 17 for PS VR on PS4 and PS5.
At its heart, Startenders is an intergalactic bartending game with a key focus on getting the player moving around and using machines, pouring drinks and memorizing the bar. The game allows you to enjoy the life of a cosmic mixologist – with a narrative that runs alongside your progression, albeit one you can take at your own pace.
The core design of Startenders revolves around what we think current VR is great at: big, physical interactions. The entire cocktail making process had to feel great and it was a key pillar in our design philosophy. We use a variety of interaction techniques in Startenders, like big satisfying levers or physical buttons you can smash with your hand or any object you can think of for that matter.
We have 100 recipes in Startenders and we use unique iconography to give the player a clear way to represent each of our 32 ingredients, 13 garnishes, 12 machines and 3 cups. That’s a lot of icons, but it gives us a way to represent a vast number of recipes to the player that are easy to read in the fast paced world of Startending.
The open ended nature of Startenders meant we couldn’t create our own shifts otherwise you’d end up doing the same ones over and over. So each shift is procedurally generated from a seed which dictates the recipes, customers and location. Every drink is rated for complexity and you’ll get harder recipes as you progress. Don’t worry though, you can set the difficulty for the shifts if you’re finding
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