About three months after its release, Bayonetta 3 has finally received a major update. The version 1.2.0 update introduces notable tweaks to the core gameplay and combat experience. These range from adjustments to chapter set-pieces from a gameplay balance perspective and combat refinement, to more traditional bug fixes.
Clearly, the development team is aiming to improve the acclaimed hack and slash title. Interested in knowing what the developer PlatinumGames has brought to the table? The article below will provide a full rundown of the update.
The first host of changes has to do with the brand new playable character Viola. She will see the following combat adjustments:
All of these changes should go a long way in making Viola a more enjoyable character to play for those who find it hard to get used to her moveset. She functions very differently to the main protagonist Bayonetta, in the sense that she is armed with a katana.
Additionally, unlike Bayonetta's dodge, she must parry attacks to initiate Witch Time instead, with this mechanic allowing players to temporarily slow down time and inflict further punishment on foes. Although Viola lacks the transformations of the older, iconic Umbran Witch, she still has a hook to grapple over chasms for traversal and is capable of dealing damage from a distance using magical darts.
The update's second set of changes involves the Niflheim challenge missions and general game modes. The following Niflheim stage conditions have been modified to lower the difficulty:
Game modes:
Other:
In general, these changes are expected to make the gameplay more manageable for players who aren't used to a hack and slash game by giving them more leeway with regards to performing actions or simply reducing
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