Battlefield developer DICE's new GM has reacted to Battlefield 2042's poor launch, explaining what went wrong and how the studio--and EA overall--continues to believe in the series going forward.
Speaking to Eurogamer, Rebecka Coutaz said one of the first issues that Battlefield 2042 had was the organization of the development team and the work-from-home setup brought on by the pandemic.
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«It is different to work from home, even though that is the way we're working now, it took time to adapt,» Coutaz said. «And it took time to know how to work well together.»
«Everybody was disappointed--our community, our players and our team as well. It's a team that has invested years of their lives into this game,» she added of the game's rocky start. «And for that game not to live up to any expectations from the team or from the players, that was tough. We are moving forward and we've done a lot of things since then.»
In the wake of Battlefield 2042's difficult start, DICE reshuffled the top team. DICE's previous general manager, Oskar Gabrielson, left the studio, alongside DICE's head of content, head of design, and executive producer as part of a wider shake-up. Coutaz stepped into the role of GM and she put together a new leadership team, including veterans like creative director Lars Gustavsson and producers Ryan McArthur and Andreas Morell.
After installing a new leadership team, Coutaz said the next task was to adapt Battlefield 2042 for
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