Christopher Dring
Head of Games B2B
Tuesday 21st June 2022
When Rebecka Coutaz joined the team at DICE, she walked into a company that was hurting.
The developer had just launched Battlefield 2042, the latest in the smash hit shooter franchise, to widespread disappointment. And what followed was a series of changes at the studio. Vince Zampella, the co-founder of Respawn and head of Ripple Effect studio, was placed in charge of the Battlefield series going forward. Meanwhile several leaders left DICE around the same time, including general manager Oskar Gabrielson, head of design Fawzi Mesmar, head of content Johannes Soderqvist and executive producer Aleksander Grondal.
It was during this moment of upheaval and disappointment that Kutaz joined as the new general manager.
"Things are better now," explains Coutaz in one of her first interviews since taking the job.
"The launch of Battlefield 2042 was not as expected. Our players and community were disappointed, but so was our development team. We have focused on the health of the game, and so bug after bug, patch after patch, we are fixing and improving it. And each patch we have a little, little win, and that is important for our team because they were disappointed. We're celebrating 30 years as a studio but also 20 years on Battlefield, and we have players who've been with us for 20 years and to disappoint them... it's really hard on us.
"So we want to improve the core gameplay experience and that is what we have focused on. And now, as you might know, we just released season one, and we have good feedback. The players are enjoying our map and the content that we have provided, so it's a win for us and it makes us feel better. The team is here to make
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