Despite its exceptionally poor reception, the developers behind Babylon's Fall plan to continue to support the game by issuing new content and updates. The latest loot-based hack-and-slash from legendary Japanese publisher Square Enix has appeared to have massively undershot expectations, with an abysmally low number of gamers playing Babylon's Fall on launch day.
This game's negative player and critic response might be surprising to some, as it is coming from respected company PlatinumGames-- the studio behind cult classics like NieR: Automata and Bayonetta. PlatinumGames is known for producing flashy, high-octane games packed with charm and confidence. Gameplay tends to take center stage when it comes to products from this developer, and its focus has historically been on single-player experiences. This is shifting slightly with Babylon's Fall, as the title has adopted a live-service model similar to other looters such as Destiny 2 or The Division. This appears to have yielded mixed results from players, though, as despite Babylon Fall's stylish combat and unique art design, many players have expressed that the gameplay gets repetitive, stale, and unsatisfying.
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The fact that the game isn't meeting expectations is undeniable, but Square Enix and PlatinumGames seem to be standing by their creation. A post to the Babylon's Fall Twitter account (reported on by Kotaku) states that there are "no plans to reduce the scale of development" of the game and that work on Season 2 is practically completed and ready to ship. The update goes on to say that the development team is committed to improving the core experience.
Today, we revealed new information about version 1.1.0, the
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