Obsidian Entertainment has a long and storied history as a developer of RPGs that put choice and consequence mechanics front and center, and the upcoming Avowed is going to be another game in that very lineage. The game is, of course, going to feature multiple endings, but what exactly can we expect from the breadth and scale of its choice and consequence mechanics as a whole?
Speaking in a recent interview with Game Informer, when asked the same question, game director Carrie Patel revealed that, much as you would expect from an Obsidian game, Avowed’s choice and consequence mechanics will take different forms throughout the game, which means players will be making different choices constantly, which will have varying consequences showing up after varying lengths of time.
“Choice and consequence is something that unfolds for the player over the course of the game,” Patel said. “There are choices that you’re going to make that are going to have immediate effects, choices that you’ll make that will have effects that you’ll see maybe hours later, and some that you’ll make that you’ll come to see at the very end of the game, kind of how those play out further on into the future. But along with that, you’ve got choices that are very intimate and impactful for specific characters, and some that really affect the state of entire settlements of the Living Lands and the Living Lands at large.”
Patel went on to elaborate, explaining how the cumulative weight of the choices that players will make will also impact how their bonds may or may not develop with their companies and potential allies.
“When it comes to choice, we really try to provide breadth and a tapestry for the player,” she said. “It’s not like you just reach the ending and kind of you’re choosing your ending. It’s really the ending is the result of choices you’ve made along the way. Some of those are very intimate and character-focused, some of those are very broad and sweeping. But yeah, you’ll definitely have
Read more on gamingbolt.com