Assassin's Creed Valhalla: Dawn of Ragnarök is a mammoth-sized expansion. It's not a two-hour aside to play if you get tired of the main game's story, nor will it just be «more Assassin's Creed Valhalla.» Instead, developer Ubisoft Sofia's upcoming expansion is a 35-hour adventure that makes some massive changes and additions to the base game's formula, putting you in full control of a Norse god and their mythical abilities.
GameSpot was able to watch a hands-off demonstration of Assassin's Creed Valhalla: Dawn of Ragnarök, giving us a look at the Svartalfheim region that's only accessible via Valka, Ravensthorpe's seer, in a similar manner to Asgard and Jotunheim in the main campaign. This land, historically told to be ruled by dwarves, has seen the native community scattered into hiding spots to avoid destruction and forced labor. Ubisoft Sofia has avoided the common trope of having buff, bearded dudes with Scottish accents for this role, instead depicting the dwarves as a slightly smaller human-like race--like Hobbits but without the hairy feet or insatiable hunger. It looks to be a good fit for Valhalla, offering a more-reserved take on mythology than, say, the cartoonish and silly characters in Immortals: Fenyx Rising.
Speaking to GameSpot, creative director Mikhail Lozonov stressed that the focus on mythology reflected the daily lives of the people of Valhalla's time period. It's for this reason they're included alongside actual historical events, even if we now have a better idea of what is «real» and what was made larger than life through storytellers.
«They were definitely driving [people's] daily lives,» Lozonov said. «They were creating the history we read today because of these myths--because of these
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