It's strange to think thatAssassin's Creed Valhalla only released in November 2020. Straddling the line between the old and current console generations, it feels as though an awful lot has changed in video gaming since Eivor's adventures were first enjoyed by players, and a range of DLC packs have kept Assassin's Creed Valhalla ticking along nicely. Dawn of Ragnarok is the largest, and perhaps the most ambitious for Ubisoft's open world Viking 'em up.
Dawn of Ragnarok takes the Norse myth element of Assassin's Creed Valhalla and makes it the primary focus. Eivor once again takes on their role as Odin, this time travelling to the Dwarven realm of Svartalfheim and fighting off invading Jotnars and Muspels. The goal is to rescue his son, Baldr, using the power to absorb abilities from enemies like an irate, more murderous Kirby.
Related: Assassin's Creed Valhalla Review: A Strong Game Stuck Between Worlds
By focusing on the Norse myth element of Assassin's Creed Valhalla, Dawn of Ragnarok gives the developers a chance to address one of the weakest parts of the original game. Although it came with plenty of potential, the Norse god elements of Valhalla never quite worked, failing to match the quality of similar titles like God of War orThe Banner Saga. By removing the piecemeal structure that saw the player hopping back and forth between the mortal realm and Asgard, Dawn of Ragnarok had the potential to really delve into this area.
There are some parts of Dawn of Ragnarok that work extremely well. Visually, the expansion is truly fantastic, with a majesty that surpasses what was seen in the base game and making the player feel like they really are visiting a place where mythology is real. Meanwhile, from a gameplay
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