Aperture Desk Job, Valve's short, new Portal spin-off, lets players forget the problems the puzzle series has typically asked you to solve. Don't expect to break your brain thinking with portals this time. Instead, the game handles the movement for you, rooting your anonymous Aperture worker to their desk and presenting the world to you from that fixed vantage point. Though the game was designed as a companion for Valve's new line of Steam Deck portable PCs, you can also just play it on your regular non-portable PC. That's what I did, and despite some very minor hiccups, Valve's latest software is worth checking out even if you haven't sprung for its costly new hardware.
Valve has described the game as a reimagining of the walking sim "in the lightning-spanked, endorphin-gorged world of sitting still behind things." And, yeah, as that might lead you to expect, Aperture Desk Job is fairly light on gameplay, more in line with what you would expect from a tech demo than a full-fledged game. If you owned a DS circa 2005, Aperture Desk Job may bring back memories of early titles for Nintendo's kitchen sink handheld. You will write on the touchscreen to sign a contract. You will speak into the microphone to name your character. You will use gyro controls to aim a toilet-mounted gatling gun. Of course, given that you can also play this game with an Xbox controller and a laptop, you can also do none of that.
Related: Aperture Desk Job Datamine Points To A New Half-Life Game
Since 2015, Valve has leaned, increasingly, into its role as a hardware manufacturer. That year, it put out the Steam Controller and the Steam Link. The next year, Valve and HTC launched the Vive, a room-scale VR system, and with it The Lab, a collection of
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