Assassin's Creed Shadows is adding a lot of exciting features to its stealth mechanics, so you can really act like a shinobi when you play.
For a series all about a sneaky group of assassins and templars waging a secret war, actual stealth has never felt that fleshed out in Assassin's Creed games. You can blend in with crowds, get the drop on your enemies by literally dropping on them from high up, and do quick takedowns with a hidden blade, but it wasn't until Unity that you could actually enter a stealth mode. That's all about to change with Shadows.
A new Ubisoft blog post details the litany of new mechanics you can use to embark on what sounds like a great assassin power fantasy. "Stealth gameplay in Shadows has been ambitiously overhauled in a few key areas," says Simon Lemay-Comtois, associate game director of Shadows.
Two of the biggest changes are the ability to become invisible in the shadows – the game is earning its name – and go prone, a series first. Both inside and out, if you stick to the shadows at night you'll remain completely unseen by enemies. You can even extinguish lanterns with shuriken to create more hiding spots for yourself.
Both protagonists can go prone, and Naoe will get access to some new movement options, being able to roll to the side, backward, and forward to evade guards or close the distance and assassinate an enemy while lying down. Both will be less visible when prone, too, and this means they can scope out a situation before charging in head first. You can also crouch to keep a low profile but still get around quickly.
One of my favorite features that debuted back in Assassin's Creed 2 and has been in and out of the series ever since is making a comeback, too: double assassinations. You'll have to equip a tanto and unlock a specific skill, but then you'll be able to kill two enemies from the air or on the ground. Nice.
Eagle vision is back, but only Naoe can use it. Both she and samurai Yasuke get access to a new observe
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