Assassin's Creed Mirage isn't shying away from its "return to roots" style, even plastering the saying across its marketing. After Origins, Odyssey, and Valhalla, Ubisoft is keenly aware that fans want something smaller and more tightly designed--creative director Stéphane Boudon said as much in January earlier this year. And that has manifested with a game that goes back to the scope of earlier titles, with a map size similar to Unity's Paris.
"The size of the map, [Ubisoft] compared it specifically to Constantinople in Assassin's Creed Revelations and Paris in Assassin's Creed Unity," Easy Alies said in a preview video on its YouTube channel (thanks, Press Start). "They said it's about that big."
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Unity has a told of 23 viewpoints, 21 of which are in Paris. For comparison, Origins has 62, Odyssey has 95, and Valhalla has 72. That should put into perspective what a major shift in scope Mirage is. However, there will still be mounts like camels and horses, and the city is divided by bodies of water, meaning that we can still sail on small boats. This keeps the newer traversal system of the more modern games, which we saw a snippet of in the gameplay reveal.
Back in January, Boudon discussed the smaller approach to Mirage and what its "return to roots" slogan really means; "Origins, Odyssey, Valhalla. They are all great games with the promise to live an epic journey in a strong fantasy. Amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first [Assassin's Creed games] in a more intimate scale. It resonates with us as well, as developers, and this was the starting point of the project."
While it's
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