With twelve major installments, multiple spin-offs, comics, and novels, fans would be forgiven for struggling to keep the story of Assassin's Creed straight. The release of Assassin's Creed Valhalla in 2020 marked the third game in the saga of ex-Abstergo employee Layla Hassan, with previous games following either Assassin descendant Desmond Miles or a collection of Assassin initiates and Abstergo employees. To complicate matters still further, narrative elements hardly ever cross over into subsequent Assassin's Creed games in significant ways, as the settings shift constantly and a never-ending array of new villains get introduced in each installment.
One aspect of Assassin's Creed's overarching plot that ostensibly features throughout the series is the Isu. Juno is one of this group's most infamous members, and she plays a large part in the early games of the franchise. However, considering how important she is for the majority of initial games, Assassin's Creed took an unusual step when it came to bringing her dramatic story to a close. Instead of settling it in-game, Juno's fate was pushed to the sidelines and explored in the Assassin's Creed comics in a bizarre move.
Assassin's Creed Infinity Shouldn't Forget The Assassin-Templar War
The modern sections of the Assassin's Creed games and their focus on the Isu aren't usually the most popular parts of each title, depending on the particular audience's likes and dislikes of course. When the ancient and highly-advanced species that created the Pieces of Eden and mankind are involved, things can get a little convoluted. Juno, a key member of the Isu, became a main antagonist throughout the first few games in the series thanks to her hatred of humanity and her belief in
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