Collision is the central theme of As Dusk Falls, the first game from brand-new studio Interior/Night. Worlds, backgrounds, families, and priorities all collide in a maelstrom of emotions and consequences, spilling blood and bullets, tears and sweat, within a meaty narrative that never provides clean answers. With fantastic performances, a clever art style that mixes motion comics and 3D animation, a wide range of accessibility options, and excellent writing, As Dusk Falls is a promising start for a new studio and yet another great entry in the Xbox Game Pass catalog.
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This is a narrative adventure in which story and cutscenes dominate a playthrough. It begins in Arizona, in 1998, with the Walker family moving between states. After an accident puts their car out of commission, they are forced to stop at a dingy motel while it gets repaired. At the same time, the Holt family is robbing a local house, but is caught in the act and has to flee. The Holts end up crashing at the same motel as the Walkers, and the robbers take everyone captive. So begins a nail-biting hostage situation, with a desperate family trying to manage an innocent one, and each gradually becoming a worse version of itself — latent issues and unsaid grievances the byproduct of this collision of lives.
But things didn’t end in 1998. The opening of As Dusk Falls, set in 2012, makes it clear that the
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