Apex Legends is one of those multiplayer games I love, but am terrible at. When I was invited to a press demo for the game’s limited-time Control mode earlier this year, I was thoroughly embarrassed as my peers routinely downed me with a headshot from across the map. I’ve always wanted to play it more than I do, but I never felt cut out for the twitchy world of PC players.
Apex Legends Mobile solves that issue for me, though it creates some new problems of its own in the process. The standalone mobile version of the battle royale hit more or less feels like a one-to-one adaptation of its bigger counterpart (the most notable difference is the number of pop-up notifications trying to nudge players to the shop). That means I can fully enjoy the shooter in a more casual portable setting, one free from the mouse and keyboard crowd.
While it’s a smooth experience that I’m enjoying my time with already, it’s hard to shake the feeling that Apex Legends isn’t exactly the best fit for small screens.
Like its console and PC counterpart, Apex Legends Mobile is a faced-paced battle royale where one squad tries to outlast the rest. While developer Respawn continually emphasized that the mobile version was an entire standalone experience from the original, it’s shockingly not very different. You’ll still drop into Kings Canyon with a squad of heroes, each of which has its own ability. There are fewer modes and characters at launch, but nothing about the experience feels fundamentally different.
That’s for better and worse. On one hand, it’s a classic case of “If it ain’t broke, don’t fix it.” Apex Legends is still one of the best battle royale games on the market today, if not one of the finest shooters period. Its quick mobility is
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