Until last year, I had been toiling away in obscurity on a game about exploration, mystery, and animals for four years. After announcing Animal Well on PlayStation Blog and then showing it at Day of the Devs during Summer Game Fest, I’m still toiling away, but in somewhat less obscurity. When Dunkey announced that his new indie games publishing label Bigmode would be publishing my passion project, something only my parents and close friends knew about, it went to the top of many people’s most anticipated games lists.
It’s time to give a status update on how the game is coming along and introduce it properly to people who have only recently learned about its existence, including (and especially) those learning about it for the first time while reading this post.
Today I’m excited to share a new look at Animal Well with a trailer showcasing some exciting gameplay moments. In the new video, keep an eye out for the updated hanging vines, which now swing in a satisfying way as you push through them. You can also catch a glimpse of one of the many unconventional ways the game’s items can be used, as well as more examples of how you can interact with the well’s animals. These elements are some of the most defining features of Animal Well, as many surprising animal interactions and item uses are in the game.
In a way, it feels like all the scattered interests and hobbies I’ve pursued throughout my life was contributing to the skills necessary to release this game. I enjoyed building things, drawing, and playing piano as a child. I envisioned myself growing up as a cartoonist or a veterinarian. In high school I explored filmmaking and animation while becoming increasingly interested in computers. I later went to film school, but
Read more on blog.playstation.com