My husband may have bought 2003’s American Idol on GBA (for some reason), but I was the one who conquered it in the course of one car trip. I’m not too fond of American Idol. I don’t really enjoy reality television in general, but I find American Idol depressing. It depicts a mindset where a career is not built through hard work, practice, and a drive to improve, but rather it’s something to be won in front of an audience. It views music as merely a product rather than art, regardless of your definition of art.
I don’t have to watch it, though. I only have to listen to the music when I’m shopping. The only thing that is forcing me to play the game is morbid curiosity, of which I have an abundance.
Have you ever wanted to be judged by your Game Boy Advance? Have I got the game for you! There was also a PS2 version, which is the same but different. How is it the same? You put your dignity on the line to try and win a record contract. How is it different? The PS2 version of American Idol has you play a rhythm game with the directional buttons, whereas the GBA gives you only the A and B buttons.
Also, the GBA version is uglier, but to the developer’s credit, they used 3D polygons for characters. That doesn’t earn it an award or anything, but it’s sometimes neat to see. The PS2 version also probably sounds better, considering it’s on a DVD and not a fun-sized Kit-Kat. I guess what I’m saying is that it’s kind of impressive from a technical standpoint if we’re being charitable.
Here’s an admission: I like button-based rhythm games. It might be because it’s reassurance that the most basic gaming ability any of us have – the ability to press the right button at the right time – is still functioning optimally. The way that
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