AMD’s FidelityFX Super Resolution (FSR) tech, which boosts frame rates in games which support it, saw version 2.0 launched earlier this week, and now the feature is live in Deathloop – with plenty of gamers testing it out, and finding themselves impressed.
The tech press in general seems to be enthusing about the quality of FSR 2.0 compared to the original incarnation of the tech, with the new version promising major improvements due to a switch from spatial upscaling to temporal.
And that includes our sister site PC Gamer, which ran some first-look tests – using a gaming PC with an RX 6800 GPU – on Deathloop patched up with v2.0 of AMD’s frame rate booster.
The broad conclusion PC Gamer reached was that it’s “extremely tough to tell the difference between the upscaled frame and the native one, even at 4K”, meaning that FSR 2.0 is as good as running native 4K.
Not just that, of course, but because the whole point of these upscaling technologies like FSR and DLSS is that they allow the game to run at a lower resolution, with lesser demands on the PC, there’s a major gain with the smoothness of gameplay and the frame rate achieved.
To illustrate that, PCG reports that Deathloop at native 4K (in ‘ultra’ details) hit an average of 47 frames per second (fps) with its test rig, which was ramped up to 63 fps using FSR 2.0 (upscaling to 4K), an increase of a third. (Frame rate lows also improved from 38 fps to 49 fps, meaning less impact and juddering when the action is at its thickest and most complex).
All of these frame rate benefits are to be had with an image quality that pretty much equals native 4K, as observed (with FSR 2.0 running in best quality mode).
While that observed leap of 34% in frame rates at 4K is fantastic by any
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