AMD has unveiled the first technical implementation of Microsoft's DirectStorage API: SmartAccess Storage. According to AMD's Chief Architect, Frank Azor—and parroted by marketing director, Adam Kozak, in our Computex pre-briefing—it's designed «to get you out of the load screen and into your gameplay faster than ever.»
The new SmartAccess Storage tech is «a suite of technologies supporting Microsoft's DirectStorage, that utilises SmartAccess memory, along with new AMD platform technologies, and Radeon GPU asset decompression, to improve both game load times and texture streaming.
»We're so excited about this new technology," they both say.
And we're excited about DirectStorage. Anything that can leverage the power of modern SSDs to lighten the load on the CPU, and get us gaming quicker, and potentially deliver vast, seamless open worlds with no loading or asset-stuttering, gets a big thumbs up from us.
It uses the innate power of the GPU to take care of all the asset compression and decompression tasks, something the processing grunt and memory bandwidth modern graphics cards are eminently capble of doing.
«Traditional game loading takes a significant amount of compute power to decompress the game's data,» says Azor, «requiring the CPU to do the decompression and data transfer, which introduces latency, and this takes up considerable system resources.»
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DirectStorage, and therefore SmartAccess Storage, offloads a lot of work from the CPU, but you're
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