A new official video for Alice: Asylum has detailed many aspects of the game's grim world of psychological horror. Asylum is the long-awaited sequel to Alice: Madness Returns, which was first released by EA over a decade ago. The Alice games are considered to be cult classics among horror titles, and still maintain a relatively small but highly dedicated fanbase.
Directed by former Doom and Quake designer American McGee, Alice launched in 2000 and became a moderate success both critically and commercially. The game was a darker, more violent interpretation of Lewis Carroll's tale in Wonderland featuring combat, platforming, and puzzle-solving. It also took on the broader themes of trauma, grief and guilt and how they affected Alice's mind. The IP was revived for a sequel in 2011 with Alice: Madness Returns, which also achieved modest success. However, EA has never seen fit to greenlight another sequel despite American McGee's commitment to the IP. Nonetheless, McGee and his team have continued to work independently on Alice: Asylum over the years as the third entry in the series.
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A new preview of Alice: Asylum has been posted to American McGee's YouTube channel and reveals extensive design documents for the game. The video is taken from Asylum's design bible created by the team, and includes everything from narrative outlines to gameplay breakdowns. All of it is illustrated with detailed concept art and direct explanations of various systems. This includes a glimpse of the plot outline, which describes a narrative based on an exploration of the five stages of grief. The full 250-page document is expected to be released as a free PDF some time
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