For a couple of years, Nvidia’s Deep Learning Super Sampling (DLSS) has been a reason to buy an RTX GPU. AMD’s updated FidelityFX Super Resolution 2.0 (FSR 2.0) changes that. I took it out for a spin in Deathloop, which is the first game to receive support, and this upscaling tech is the DLSS killer I’ve been waiting for.
Of course, there’s a substantial difference between the two features from a technical standpoint, but what I’m focusing on here is image quality and performance.
FSR 2.0 is basically a branded version of Temporal Super Resolution (TSR), which first showed up in Ghostwire Tokyo in March. Although I need to see more games with it to fully count DLSS out, Deathloop is an extremely impressive showing, both in terms of image quality and performance.
Deathloop has FSR 1.0, FSR 2.0, and DLSS, so I was able to do some side-by-side comparisons in terms of performance and image quality. I looked at the Quality and Performance modes with each of the upscaling methods, which provide 1.5x and 2x scaling, respectively.
Starting with Quality mode, it’s not a surprise that FSR 1.0 leads with a 66% improvement in my average frame rate versus native 4K. DLSS came in second place with a 55.7% increase, while FSR 2.0 trailed with a 48.2% increase. FSR 2.0 is behind, sure, but all three upscaling modes offered a massive increase in my frame rate, even at their most modest quality modes.
Performance mode is where the image quality of FSR 1.0 started to fall apart. And in fairness, this is where DLSS starts to see some limitations, too. Even with 2x scaling of the native resolution, the three upscaling methods fall in line like they did with the Quality preset. DLSS and FSR 2.0 are much tighter, though, offering a 96.3% and
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