As spotted by GamesRadar yesterday, a Starfield fan has spent over 200 hours on the game without even playing it—by assembling a full 44-page speculative document on its skill trees.
«Below is the result of around 200 hours of painstakingly reverse-engineering Starfield’s skill system,» writes Reddit user asd8dhd on the document, which they released via a Reddit thread earlier this week. «I am fairly confident that this is as close as we will get [before release].» They then go on to unravel the game's skill system with a level of specificity that'd make Sherlock Holmes blush.
Asd8dhd speculates that Starfield'll have a rough level cap of 326. While this astronomical number might seem far fetched, it's not unprecedented for Bethesda games to let you reach absurd levels of character power. Skyrim's level cap sits at 252, and Fallout 4 just doesn't have one, though the game allegedly crashes at level 65,535.
They've also put together a rough map of the challenges you need to do to unlock skill ranks. For example, they suggest you'll need to sneak attack over 160 enemies to get to the highest ranks of the Stealth skill—that's a lot of crouching, so your futuristic stealth archer's gonna have some killer glutes.
To back their theories up, asd8dhd has also compiled a massive thread over 82 images long, which features screenshots and specific developer statements from various interviews. Some tidbits are a bit of a reach, however—such as the implication you can build your own orbital star stations around colonised planets, which is something I think Todd Howard might've brought up.
Still, this is the second time in a month I've written about a massive google doc from a dedicated gamer. Just over two weeks ago, one superfan
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