As video games become more graphically realistic it becomes difficult for developers to design a game world in a way that is totally representative of any real-world inspiration for the location, while also keeping players focused and clear on where they are meant to go and what they are able to interact with. There are many tricks that developers use to try and keep the player moving in the right direction which are built into the game’s world itself, including following light sources or having climbable objects accented with a specific color like in the Tomb Raider and Uncharted games.
However, these guiding paths can often get lost among the overwhelming set dressing and environmental details that it is now possible to create in video games. Alternatively, game developers can use what is referred to as dynamic digital assets to help communicate instructions or messages directly to the player within the game world itself. This has the added benefit of not cluttering up the player's UI with hints and directions.
Activision Patents Could Lead to More Realistic Movement in First-Person Games
An example of a dynamic digital asset would be the virtual racing lines that can be found in many racing games like Forza Motorsport. For many games these assets, although dynamic in nature, are fixed parts of the game that are rarely altered after the game is published. But now Activision has patented a computer-implemented system that may allow these dynamic assets to be changed to more optimum positions and timings in response to collated player data.
The Activision patent also describes a method of modifying these dynamic assets in real-time to reflect the real-time changes during multiplayer games. This could lead to dynamic and
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