A Plague Tale: Requiem makes one hell of a first impression. We're yet to really see the true potential of the PS5 and Xbox Series X, and it's difficult to know what chaos the COVID-19 pandemic has wrought on development pipelines – beyond the countless video game delays we've seen in the past two years. That's why it's worth paying attention when something new is able to stop you dead in your tracks. A Plague Tale: Requiem looks stunning. From its sprawling wildflower meadows to its densely populated forests to its intricately detailed ruins – developer Asobo Studio is set to once again deliver a world that you'll be excited to spend time exploring. If you can stomach the sight of the rats, that is.
A Plague Tale: Requiem's audio and visual design belies its humble AA origins. Asobo isn't working with the sort of budget or personnel that the Naughty Dogs of this world might be – you have to imagine that The Last of Us: Part 1 had a larger-scale production than this upcoming stealthy adventure game – but still this studio continues to deliver viable alternatives. And there are parallels, outside of the awe-inspiring presentation.
A narrative framed around two journeying characters struggling to survive in a strange land, with brother-sister duo Amicia and Hugo returning for what is sure to be a harrowing adventure. Stealth takes centre stage, pulling focus onto careful and considered movement, as well as decisive, opportunistic engagement with any encroaching enemies. And then there are the puzzles, simple in their structure, but no less effective in giving you (and the characters under your command) a little room to breathe after tension ratchets up to unbearable levels.
Where The Last of Us' Ellie prolong her
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