The video game industry has come a long way since its inception. As technology has advanced and the audience has grown wider, certain video game genres have either faded into distant memory or have become staples of the industry. The racing genre certainly belongs to the latter category, with racing sims, arcade racers, cart racers, and more all remaining just as popular today. Though it may not be the most well-known racing series, Trackmania has been around for the best part of two decades, and it's about to make its return to consoles.
Debuting in 2003, the Trackmania series has had over 15 entries over the last 19 years, each with its own unique game modes. However, the key element that sets Trackmania apart from other racers out there is that the player is often tasked with constructing their own racetracks. With the Trackmania reboot set to release on consoles early next year, it's the perfect time to look back at the series' history.
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Developed by French studio Nadeo, the first Trackmania game released in 2003, strictly for PC. The key selling point at the time was the ability for players to create their own tracks. By participating in the game's races, players earned «Coppers,» which could then be used to buy new track elements, ranging from pieces of road and checkpoints to bends and trick sections. Trackmania earned some great reviews at the time, with critics praising the game's high level of creative freedom, but expressing their disappointment with the actual driving controls.
In 2005, a sequel, Trackmania Sunrise released. Built on an improved engine, Trackmania Sunrise boasts better visuals and controls than its predecessor. This sequel also adds two new game
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