On September 2, 2012, at 1:37am, I tweeted: "Routine. A first-person horror game set on an abandoned moon base. Sci-fi Amnesia. WANT." Now, 9 years, 9 months, and 8 days later, I'm excited for Routine all over again. This sci-fi horror game has been in limbo since I posted that tweet. Occasionally it would resurface, like when a new trailer was revealed in 2016. But then there'd be long periods of silence from the developer, Lunar Software. I was sure it was dead. But apparently not.
I don't know what happened behind the scenes, but I don't care. Publisher Raw Fury (who brought us games like Norco, Townscaper, Sable, and Backbone) seem to have rescued this project from the abyss, and I couldn't be happier. In 2018, Vice investigated Routine's mysterious disappearance and confirmed that it wasn't dead. In a statement the developer said "things have been a bit rough on the personal side", but that the game was still being made—and now we know that to be true.
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In 2012, Amnesia was still the standard for horror games. The reference in my tweet to it seems outdated now, but that game was still fresh in people's minds back then. But horror games have changed, and advanced, a lot in recent years. Since Routine was first revealed we've had Alien: Isolation, P.T., Detention, Observation, SOMA, and Phasmophobia—not to mention a thriving indie horror scene that's leaving triple-A developers in the dust. Lunar Software certainly has its work cut out for it.
According to Raw Fury's website, this incarnation of Routine is "a first-person sci-fi horror set on an abandoned lunar based designer around an '80s vision of the future." It seems the developer is taking the same approach as the
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