One of the most popular trends in video game history in the last decade has been the tendency of developers to keep their games free-to-play.
The mechanization system is contrastingly different from the more traditional system, where players must pay a one-time premium to acquire a video game. Unlike those, free-to-play video games are exactly what their names suggest as the primary source of revenue comes through different mechanization systems.
However, most games are not free-to-play, especially on PCs and consoles. Yet, the following five names should seriously consider going for the free-to-play approach, at least to a limited degree. All five of these games have suffered from major issues, and reducing their base price to zero could revitalize them.
This entry is a bit of a paradox because players don't need to spend anything outside of a one-time purchase.
Unlike other looter-shooters like Destiny, there is no monetization, and players can get everything by simply playing. Yet, a major issue with the game's launch has led to negative reception and a reduction in player count. Some had predicted that Outriders could compete with Destiny 2, but the two games are separated by miles between them.
Going free-to-play will mean that Square Enix will have to introduce mechanization systems. In the case of looter-shooters in the video games genres, the mechanic does work, and Destiny 2 is its biggest example. While Outrides has improved with more content coming up, its player count isn't exactly healthy. Trading off a bit of reputation will allow the game to become accessible to a lot more players.
A major difference between Wolcen and Path of Exile is perhaps to do with the bugs and botched mechanics of the former. It won't be
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