Starfield, as per the Bethesda announcement this month, will not be released in 2021. As much as this delay dampens the hype train, it might also enervate further speculation about the game.
There are precious little pipe dreams about what the ideal game state can achieve in many games. Fans, after all, do not make the games by themselves. However, for Bethesda games, this is a gap often bridged via modding.
Bethesda games like Skyrim, Oblivion, Fallout 4, and Fallout New Vegas take up the foremost spots for modding traffic on Nexusmods. In all likeliness, the growth of the Starfield modding scene will surpass even that of Skyrim.
Note: This article is based on the subjective views of its writer, and the list is not in any particular order.
One of Starfield's biggest draws over other Bethesda games is how far their engine has come. Granted, we are yet to see anything that directly addresses gameplay in Starfield.
However, the visuals of the trailers are all in-engine footage. It can be gauged from the fact that this upgraded engine will hold its own against other next-gen milestones like UE5.
More importantly, though, Creation Engine 2 will also use a similar framework as Creation Engine from Skyrim and Fallout 4 while solving some engine-level issues.
This might even enable mod authors to find more leeway with script mods without requiring a third-party extension like SKSE.
In the early era of Skyrim modding days, only minuscule retexture mods would be the frequent takeaway of the daily Nexusmods traffic for the game.
The importance of mod authors who brought their experience of Oblivion and Morrowind modding cannot be understated by any stretch as a factor for its blow-up. But when it took off, the catalyst was the release of
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