If Elden Ring's success required quantification, the 12 million worldwide sales would be the best number available. The game has been a massive success amongst fans and critics alike, proven by its 97 Metascore. Despite the launch day version having performance issues on all platforms, players have poured their love.
Elden Ring is not FromSoftware's first tryst with the souls-like genre. The developers have built a reputation for developing this particular genre, but their latest creation looks like the most successful one.
The IP has become the largest new venture in gaming since The Division in 2016. Such has been the IP's success that Bandai Namco has plans to expand it outside the realms of video games.
However, the game's success is an interesting case study for fans and developers. There's no golden formula for making a hit video game, so what works for one game may not be for another. However, there's reason to believe that some of Elden Ring's practices can be useful for developers of other games.
It's understandable for Free-to-play games to have microtransactions. Developers have to make money for themselves in a free-to-play game, and microtransactions are the only sustainable way.
However, full-priced AAA games that have microtransactions never look good, and Elden Ring gets a brownie point in this regard.
It's often debated that the nature of microtransactions should be the deciding factor. Gran Turismo 7 walked into hot water because it lets players buy credits directly. In its defense, it has been said that the credits can alternatively be farmed by playing. None of the cars available in the game are locked beyond the paywall.
Yet, microtransactions in a $60 or $70 game keep open the chance for it to become
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