Regarding fan-favorite expansions in WoW Classic, Wrath of the Lich King has to be one of the all-time greats. Featuring several challenging raids, a return of a Vanilla raid that most players never experienced, and fighting Arthas? There are so many amazing things about this expansion.
It told an excellent story and had plenty of interesting, worthwhile content, but in WoW Classic, some adjustments will be made to Wrath of the Lich King. The developers had a philosophy of “some changes are okay, if necessary,” which they embraced during the Burning Crusade Classic creation.
Some of these are going to be received warmly, others perhaps not so much. This is not an exhaustive list of the changes, but merely some of the most interesting changes that have arrived with WoW Classic: Wrath of the Lich King.
1) WoW Classic: Wrath of the Lich King uses the original expansion’s final balance update
Like the other Classic expansions, WoW Classic: Wrath of the Lich King will use the final patch of balance updates for Wrath of the Lich King. That means this game starts on Patch 3.4. This doesn’t mean all the content or updates will be in the game now.
Sorry, no Icecrown Citadel just yet. There are major changes in balance to classes like Retribution Paladin and the Death Knight changes. A massive set of changes came with patch 3.3.0, affecting every class.
However, the number of changes is massive and can be found on the Wowpedia Fandom page.
In the retail experience, if players wanted to ensure they were as ready for new content as possible, they had to run the 10-man, 25-man, and Heroic 10/25 versions of raid content in World of Warcraft.
In WoW Classic: Wrath of the Lich King, the 10-man and 10-man Heroic raid lockouts will be shared. The
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