The PS5 Pro is an (unofficially) expected mid-generation refresh for the popular PlayStation 5, but many gamers who already own a PS5 are dubious on why such an upgrade is even necessary,
While the PS5 Pro is, as of this writing, not officially acknowledged, credible leaks make it a seeming certainty. Still, whether the rumors are true, partially true, or completely made up, the need for a PS5 Pro remains unchanged, and here's why.
When the PS4 Pro was released, it was an answer to the rising popularity of 4K televisions, since the base PlayStation 4 targeted 1080p TVs. However, in practice, rendering games at 4K usually proved too much, which is why the PS4 Pro included a hardware-accelerated upscaling technology called "checkerboard" rendering.
With the launch of the PlayStation 5, hitting native 4K in older games meant for the PS4 was relatively simple, given how many times more powerful the PS5 is compared to its predecessor. However, with games developed just for the PS5, developers have begun consistently sacrificing resolution to push more complex graphical features, and already 30fps is becoming the only viable option in some games.
What a PS5 Pro can do is take a game designed for the base PS5, and make its image sharper, more fluid or, if we're lucky, both. This is one advantage of a two-tier system, since if the purported PS5 Pro was the base model, developers would simply turn up the eye candy until we're on 1080p 30fps again.
Speaking of 30fps, the PS5 was marketed for its ability to push games to 120fps, perfect for owners of 120Hz TVs and monitors. However, those games have been few and far between. In fact, the main advantage of having a 120Hz TV is that you can play games like Horizon Forbidden West at 40fps, since 40fps divides evenly into 120, whereas it would stutter on a 60Hz display thanks to uneven frame-doubling.
As I just mentioned, even 60fps support is becoming scarce in
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