The PlayStation 5 Pro PSSR upscaler fares fairly well in The Last of Us Part 1, although it is inferior to both AMD FSR 2 and NVIDIA DLSS in certain scenarios.
A few hours ago, Digital Foundry provided an in-depth look at the PlayStation 5 Pro update released for the remake of the first entry in the series, also providing a comparison between the AI-powered upscaler featured in the mid-generation system, AMD FSR 2, and NVIDIA DLSS.
For comparison, the PC version was running with similar graphics settings, and sharpening was set at the lowest for both FSR 2 and DLSS, as PSSR seems to not use post-process sharpening. Related Story PlayStation 5 Pro PSSR Upscaler Is Not a Great Fit for 4K Resolution in Games With Low Internal Resolution Like Alan Wake 2Compared to AMD FSR 2, the PlayStation 5 Pro PSSR upscaler shows once again how it delivers a slightly better image in motion, as FSR 2 aliases foliage and fine geometry more.
Still, PSSR features some image noise that FSR 2 doesn't, so the two upscalers are pretty much equivalent in The Last of Us Part 1, although FSR 2 delivers a sharper, more stable image than PSSR with the camera at rest.
As we have already seen in other games, NVIDIA DLSS is clearly superior to the PlayStation 5 Pro PSSR upscaler in the vast majority of scenarios, delivering a basically faultless image quality at rest while looking very smooth in motion, even in Performance mode.