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Marvel Rivals director all but tells players to git gud when going up against Jeff's ultimate, but I have a couple of tips that'll actually help you

pcgamer.com

Jeff the Land Shark has probably one of the most infamous ultimates in Marvel Rivals. With the ability to swallow up any hero that gets caught up in the area of effect, friend or foe, and then launch them off the side of the map (or into an ulting Scarlet Witch—dealers choice).

It's a handful to counter and even harder to escape, but thankfully, Guangyun Chen, the director of Marvel Rivals, has one helpful tip for players to remember. Marvel Rivals tier list: Best characters for each role Marvel Rivals ranks: How to climb in competitive Marvel Rivals units: How to earn the currency Marvel Rivals codes: Grab free gear and more Marvel Rivals review: Hero shooter report «We actually have an interesting tip for how to avoid Jeff’s ultimate,» Chens says in an interview with Metro. «Make sure you keep your formation spread out, and as soon as you hear Jeff saying 'Nom, Nom, Nom' before he unleashes the ultimate, you want to scatter away.

And don't hesitate to use your Mobility skills if you need to.» In other words, players just need to stop panicking, git gud, and flee the scene as quickly as possible.

Jeff's ult was so annoying to deal with in Season 0 that it has to be nerfed as part of the hero changes for Season 1. His ultimate ability range went from a 10m sphere to a 10m radius, with a 5m high cylindrical spell field.

This change meant that it was easier for flying heroes to get out of the area of effect, and the range of the ability better fit the warning marker.

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