I'm not 100% sure why I'm running, but I know it feels good. A few NPCs have mentioned something about the end of the world, sure.
And I know I'm traversing floating islands while dodging what looks like overzealous mining equipment and running from an all-consuming corruption, but Haste: Broken Worlds feels so good to play that I don't really care about any of that.
All I really know is that this is a better Steam Next Fest demo than I'd hoped for, and everything else will have to be extremely impressive to beat it.
I first got wind of Haste: Broken Worlds thanks to a very different game. The extremely silly ragdoll strategy game Totally Accurate Battle Simulator introduced me to developer Landfall, which has been teasing clips of its speedy new project for a few years now.
Early prototype clips of a character moving at incredible speed through shattered landscapes caught my eye and ensured that Haste was one of my first Steam Next Fest downloads.