One of the many new changes and features that overhaul gameplay in is the way Great People work. Great People were an integral part of and previous installments and were essential in securing a strategic edge over opposing civilizations.
In, however, their role and importance have changed dramatically, and the mechanics surrounding Great People are much more straightforward.
Great People in fall into one of many categories and are acquired after accumulating a certain number of Great Person points in that specific category, such as a Great Merchant or Great Scientist.
The removal of Great Person points is likely a result of a larger attempt to reduce micromanagement , and it allocates Great People to specific civilizations.
Great People in operated on somewhat complicated mechanics, and each Great Person was unique, even within each subclass of Great People.