The sequel to will be eschewing some of its predecessor’s difficulty, and that’s a very good thing to hear. Learning from the past has been a core tenet of the trilogy from the start, both in how its story builds on that of the original PlayStation game and how the gameplay of each installment evolves from the one before it.
already marked a considerable shift from with its larger scope and new features, and that trend of evolution seems set to continue with the upcoming.
While has yet to be formally announced or given an official title, it’s no secret that the game is coming in the near future, and some promising details have already begun to emerge.
That’s in large part thanks to Naoki Hamaguchi, the director of, who has been willing to share some of his personal insights on the trilogy’s development and what to expect from the upcoming entry.
Specifically, he’s explained how he feels that one aspect of in particular was too hard and how this difficulty needs to be addressed in . was lauded by critics at launch and has been heralded as one of the best games of 2024.