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Civilization 7: All Major Changes To City Development, Explained

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Building a city in requires some strategic planning and an understanding of the new mechanics that have been introduced. To take full advantage of the various building types, it's helpful to know what everything does and how the unique bonuses work across each Age.

City-building in will feel familiar to fans of the franchise, but some major overhauls to certain gameplay systems introduce new ways to strategize and plan, as well as adapt and build over certain buildings from previous Ages.

Further, makes dense urban planning a viable option, enabling a return to «tall play.» The major changes to city-building and development in include the introduction of Towns, new District mechanics, Warehouse buildings and bonuses, Quarters, Specialists, and a new mechanic called Overbuilding.

All of these major changes enable more adaptable cities, meaning they can be updated and reorganized depending on players' priorities.

Done strategically, the novel Overbuilding mechanic can produce unique rewards or Artifacts and can maximize the potential of each tile in a player's city.

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