is set as the first game on the original timeline, which means that it contains a lot of interesting lore. We can assume that this marks the first incarnations of both Link and Zelda, and they need to stop Ghirahim from undoing Hylia’s hard work of sealing away Demise. In the middle of this adventure, I can't help thinking about the nature of Skyloft and how several elements of it don't make sense if you think about it beyond the choices made for the sake of game design necessities.
starts you on a floating island called Skyloft, which is where the Hylians live at this point in time, rather than on the Surface, where they'll live in the future.Hyrule hasn't been established yet, but the opening of the game puts you in the middle of the day that celebrates Hylia. While the celebration leads to Zelda falling to the Surface, you still have the opportunity to explore Skyloft, which you might consider similar to the Sky portions in if you've played both games or if you're unfamiliar with.
When it comes to games, I like to nitpick at elements that are meaningless in the grand scheme of the game. Of course, I did the same thing for while exploring Skyloft, and I came to the conclusion that itwouldn't be a feasible option for a population to live on, especially if they don't have additional islands or the Surface available to help support them. Growing the population would be nearly impossible if the Hylians stayed in Skyloft. There's just not enough space to both build structures needed for the population and have space for food production.
The Legend of Zelda has abandoned plenty of races in the past, but reintroducing one would offer a range of interesting opportunities for a new game.
The biggest issue with growing and sustaining a population on Skyloft is its size. It poses a problem not just for the sake of housing, as there's only so much room for people to live, but in terms of food supply as well. What small amount of space Skyloft has available would need to be d
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