Per the series’ longstanding tradition, Ys X: Nordics, the latest chapter in the long-running action-RPG saga starring Adol Christin, has left fans in the West waiting quite a long time before they can get in on the fun. Thankfully, that wait is about to end, and after an hour hopping between various sections of the game to check out its dual-combatant action, get a taste of its all-important story, and even try my hands at the new naval battle system, I’m inclined to think this seafaring tale might end up being worth the customary localization delay. By swapping out the usual larger party seen in recent Ys games for just two characters, Nordics benefits from a more focused experience, whether that be its action-packed combat or its seemingly more concentrated story. Those changes proved more than enough to reignite my interest in this longrunning odyssey.
If you’ve somehow managed to avoid Ys (pronounced like “ease”) for the past 37 years, this series follows the dramatic adventures of a young adventurer named Adol, most of which involve a whole lot of swashbuckling sword fights and larger-than-life stories. Ys X: Nordics brings him to the viking-inspired Obelia Gulf to fight against undead creatures called the Griegr, and make a new warrior princess friend named Karja. If you’ve missed some entries in the series though, fear not, as each adventure is mostly self-contained, and as this one takes place after Ys II from way back in 1988, you won’t be expected to learn too much anyway. I was basically caught up on everything I needed to know after a quick cutscene introducing a couple returning characters and ready to beat up a giant, evil salamander in typical Ys fashion.
Each Ys game brings its own particular style, and Nordics is no exception. The biggest change is the decision to move away from the typical party system found in more recent entries, opting instead to focus on just two characters: Adol and Karja. This impacts everything from the combat, which has been
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