Ojiro Fumoto found great success with 2015's Downwell, a mobile game about falling down a well while collecting power-ups and combating enemies. Following Downwell's various ports to other platforms, Fumoto joined Nintendo and worked on Ring Fit Adventure, but left to once again pursue his own games, and released Poinpy last month on Netflix's mobile game platform. Ponipy is a game about climbing a well and collecting fruit to feed a ravenous blue monster.
Fumoto, unfortunately, avoided our questions about his time at Nintendo over an e-mail interview, but he did answer our questions about how Poinpy came to exist, how the partnership with Netflix came about, why Poinpy or the player might be the bad guy, and why traveling to [redacted] was the logical finale for the game.
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Now Playing: Poinpy Animated Launch Trailer
Is Poinpy's upward climbing gameplay a response to Downwell?
Ojiro Fumoto: Yes. While I'm happy with how Downwell turned out as a whole, I felt its high difficulty blocked out a lot of the players from discovering the most fun aspect of the game which I think is its hidden combo mechanic. With Poinpy I aimed to recreate a similar type of fun while making it a lot more accessible both in terms of difficulty and controls.
Were you happy to leave the world of pixels behind for this new art style?
Poinpy is a project that was started with me and my illustrator friend, Error403, whose art I've always been a fan of. It was great to be able to depend on him to handle all art related work in producing such
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