Oblivion is probably the easiest Elder Scrolls to date. You have floaty movement, easily exploitable and powerful magic, and enemies who flop to the ground with little resistance. It’s a breezy and fun pastime, not a gritty Castlevania rendition that harkens back to the ‘90s era of bullshit sidescrollers with no save functionality. It’s meant to be calming. But being a vampire makes the game more hellish than the Deadlands.
I didn’t mean to become a vampire in Oblivion. It wasn’t a conscious choice I made when I watched Patrick Stewart get Patrick Skewered by the Mythic Dawn. It happened at some point, at someplace, and I don’t know when or where - I must’ve been fighting a vampire and got nicked in the chaos. Oops. I didn’t cure the disease because I wasn’t paying enough attention to my imminent vampirism.
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It eventually bubbled to the surface, leaving me burning in the sun like the pale-skinned recluse that I am. See that’s what vampirism does - at higher stages, you can’t go outside, people vilify you on sight and you can’t talk to them, while guards don’t let you yield. You’ll be fighting a lot, while frantically trying to find people to feed off to edge closer and closer to mortality.
I instantly resented the game when I turned, but it was a fun kind of resentment, a new challenge that made this playthrough of Oblivion fresh again. It felt like such a different experience I even managed to stay focused to the end and finish the main quest for a change. I was bitterly determined to beat this curse I had which ended up creating some fairly funny scenarios.
I joined the Mages Guild, hopping along to get all my painstakingly tedious recommendations as I skulked about in the dark of night, avoiding the sun at
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