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You Can't Fix Open World Games By Taking Away The Map Markers

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UPS shooting Red Dead Redemption 2's Brilliant Open World Is Let Down By Its Restrictive Missions
I've been thinking a lot about Red Dead Redemption 2, mainly because of Elden Ring. A lot of you seem ready to christen FromSoftware's latest controller-breaker as the greatest open world game of all time, but with its lousy UX/UI, arcane and obtuse menus, and just the fact it isn't really for me means I'm unable to make that leap with you. I'm stuck on Red Dead Redemption 2, and I think I always will be. With its living, breathing world, excellent soundscape, and the way it bursts with engaging stories to tell you, it feels as if it's the most well-realised open world in video game history. The only problem is the missions kinda suck.
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