The Yakuza franchise masks itself in comedy, characterized by whacky, weird, and wonderful side content. But underneath Yakuza's comedic exterior lies a multi-faceted and deeply emotional story, which starkly juxtaposes the upbeat nature of the aforementioned mini-games and stories.
Perhaps the best example of Ryu Ga Gotoku's affinity for storytelling with a symbiotic presence of comedy and tragedy is the character of Goro Majima. A character whose personality and ethos shifts wildly throughout the arc of the extensive story of the Yakuza franchise, Majima is undoubtedly one of the most layered characters in Yakuza's cast. As part-time protagonist who has a dysfunctional long-term friendship with primary protagonist Kazuma Kiryu, a lot is revealed about Majima's achievements over his 30-year story.
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Chronologically, players are first introduced to Goro Majima as a secondary protagonist in the critically acclaimed Yakuza 0, primarily set in 1988. However, in 1985, Majima and his sworn brother Taiga Saejima planned to murder a rival family's patriarch as he was being released from prison — willing to spend the rest of their lives in prison on behalf of their family. On the day of the hit, Majima is prevented from attending the killing by Tojo higher-ups, who cite a conflict of interest with the killing. Saejima was able to carry this out regardless in what turned out to be a massacre that led to Saejima receiving 18 life-sentences.
Furious at abandoning his sworn brother, Majima still attempts to join him, leading to torture at the hands of the Tojo Clan and his boss Futoshi Shimano. It is during this torture that Majima lost his eye, leading to him wearing an iconic
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