Xenoblade Chronicles 3 doesn't buck series tradition, giving us our fourth taste of developer Monolith Soft's always-ambitious idea for what constitutes a great Japanese role-playing game. Xenoblade's huge fields packed with content have always been its main selling point, and the latest entry manages to exceed even the lofty heights of its predecessors in this regard.
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There's so much to Aionios, the setting of Xenoblade Chronicles 3, that the game can be more than a tad overwhelming at first blush. Below, we'll go over the most important bits, to ensure that "first blush" doesn't overstay its welcome. Afterward, you'll be fully prepared to get out there and save this war-torn world.
Not to harp on a good game, but one of the core complaints about Xenoblade Chronicles 2 was that for all the pageantry of its entertainingly-written tutorial voice, there wasn't a way to access those tutorials again in the future. For a Xenoblade, this can be something of a disaster; these are not shallow JRPGs mechanically by any stretch.
It seems Monolith Soft recognized this problem and — if anything — exceeded fan hopes on the matter. Not only is there an exhaustive tips database that lists all prior tutorials for rereading, but there are Training Drills designed to let players practice every major combat mechanic that's ever introduced.
Take full advantage of this, and you'll never be caught slack-jawed later on when it might otherwise feel like a hundred things are happening at once, and you grasp perhaps ten of them.
Again, no offense, Rex.
One of the biggest, and frankly coolest, things about Xenoblade Chronicles 3 is its Hero system. The core cast of six playable characters is
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