I regret telling my husband that I was excited to finally play 2003’s WWE Crush Hour while we were out for sushi. I knew I was going to hate it. It’s a combination of a terrible concept and a bad reputation. At least between those who actually remember it.
Vehicular combat games had a brief heyday in the wake of Twisted Metal’s popularity. It’s a fairly simple formula, but aside from Vigilante 8, few ever reached the same level of success. In fact, I’ve already covered Carmageddon 64 and Twisted Metal 3 in my kusoge articles, and one day may find myself facing Star Wars Demolition unless someone finally intervenes and gets me the help I so plainly need.
WWE Crush Hour is World Wrestling Entertainment’s take on the genre, and I’m very confused. What could wrestling possibly bring to the vehicular combat genre? Are the cars equipped with elbows that you can drop on the opponent from the top rope? Are steel chairs and baby oil weapons? Do you have to drive atop your opponent and pin their vehicle to the ground for three seconds? No! Because that would take actually thought and there’s very little of that present in WWE Crush Hour.
The backstory of WWE Crush Hour is that the WWE has ridden the wave caused by their purchase of the WCW and have now bought all TV. Controlling all broadcast opens up a lot of sinister opportunities, but they use it to instead just place all their wrestling “superstars” into every form of entertainment. From cooking shows to game shows. Their big new feature is the titular Crush Hour, where their wrestlers get behind the wheel of tricked-out station wagons and try to blow each other up.
So, it’s Twisted Metal, but with WWE personalities from the early aughts; over 30, apparently. I recognize most
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